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Gaming the Stage: Playable Media and the Rise of English Commercial TheaterGina Bloom
Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
- 978-0-472-05381-0 (paper)
- 978-0-472-90108-1 (open access)
- 978-0-472-07381-8 (hardcover)
- 978-0-472-00462-1 (audio download)