Skip to main content
Amherst College Press
  • About
  • Books
  • Series
  • Publish With Us
  • Impact
  • News
  • Events
  • Community
Get access to more books. Log in with your institution.

Your use of this Platform is subject to the Fulcrum Terms of Service.

Share the story of what Open Access means to you

a graphic of a lock that is open, the universal logo for open access

University of Michigan needs your feedback to better understand how readers are using openly available ebooks. You can help by taking a short, privacy-friendly survey.

  1. Home
  2. Books
  3. Video Game Art Reader: Volume 3

Video Game Art Reader: Volume 3

Tiffany Funk, Series Editor
Open Access Open Access
Read Book
  • PDF (8.2 MB)
Buy Book
  • Overview

  • Contents

This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
  • Cover
  • Title Page
  • Copyright
  • Contents
  • Letter From The Guest Editors: Christopher W. Totten and Enrica Lovaglio Costello
  • Christopher W. Totten, “Game Spaces: Game Architecture as Aesthetic at the Smithsonian American Art Museum Arcade”
  • Zack Ragozzino, Gabriella Santiago, Enrica Lovaglio Costello, and Zöe J. Wood, “DreamWalker: A Surreal Virtual Reality Experience That Explores The World of Dreams”
  • Chanelle Mosquera, Ross De Vito, Enrica Lovaglio Costello, and Zöe J. Wood, “ANX Dread: A Virtual Reality Experience to Explore Anxiety During Task Completion”
  • Robert Yang, “Dancing About Architecture: On Zero Player Level Design”
  • Bobby Schweizer, “Grand Theft Antecedents”
  • Christopher Barney, “Using Pattern Language in Learning and Practicing Game Design”
  • Back Cover
Each essay of this work was subjected to two rounds of fully closed (“double-blind”) peer review by the VGA Reader editorial board. For more information, please see our Peer Review Commitments and Guidelines.
Citable Link
Published: 2019
Publisher: Amherst College Press
ISBN(s)
  • 978-1-943208-42-5 (paper)
  • 978-1-943208-45-6 (open access)
Series
  • Video Game Art Reader
Subject
  • video game studies
Amherst College PressAmherst, MAContact Us ACP Statement on Diversity, Equity, and Inclusion

InstagramTwitter

Our Partners
  • Vera List Center
  • Video Game Art Gallery
  • Michigan Publishing
Peer Review
  • Our Commitments and Guidelines
© 2023 Creative Commons Attribution Non-Commercial No Derivatives 4.0 International license
Powered by Fulcrum logo · Log In
x This site requires cookies to function correctly.